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*All references to "& Knuckles" removed, title screen positioning realigned to original setup. *Mushroom Hill is now named Mushroom Valley, as it was in the ''Sonic 3'' level select screen. *Flying Battery shows up with its unused ''Sonic 3'' icon in Data Select. *The Continue screen uses title card-style text as it did in ''Sonic 3'', rather than end credits-style text as it did in ''Sonic & Knuckles''. (The background color is white rather than grey.) *The Special Stage results screen for Chaos Emerald stages is now styled much more like the version from ''Sonic 3'' alone. Player 2 can press a button to make him appear. **In a Sonic and Tails game, Tails does not appear for the final Launch Base bosses. **The ability to hit characters out of their super form has not been reintroduced. *Sonic/Tails have their final Launch Base 2 boss restored, with its ''Sonic 3'' sweeping behaviour. *Credits music has been replaced with the ''Sonic 3C'' prototype 0517 version. *Act music no longer resumes after the Got Through screen before a zone transition. *Music no longer fades out before the Got Through screen *''Sonic 1-3''-style monitor behaviour - jumping under the base of a monitor will make it fall. **Knuckles' routes in these layouts were incomplete, but additions have been made to allow them to be played through. *Many of the ''Sonic 3'' levels use their original ''Sonic 3'' object layouts by default, most notably Hydrocity 2 and Launch Base. **The ''Blue Sphere'' difficulty screen now plays the Gumball Bonus music. **The ''Sonic 3'' credits music plays during the ending before the main credits begin (replacing Sky Sanctuary) **Hidden Palace plays ''Sonic 3'' miniboss for Knuckles fight, ''Sonic & Knuckles'' miniboss for Emerald theft. **Flying Battery 2 sub-boss plays the ''Sonic & Knuckles'' miniboss theme. **Marble Garden 2 boss for Knuckles plays the standard zone boss theme. *Various music cues are flipped around to work with this: *Tracks for title screen, invincibility, Knuckles' theme, miniboss, 1UP, ''Sonic 3'' ending, continue/race results, and data select are the ''Sonic 3'' versions by default. Additional menu options and ROM patches are available to reverse some of these changes, or make others, to provide a version to match the player's own preference. It also contains bugfixes and other additional features, and provides versions of Sonic 3, Sonic & Knuckles and Blue Sphere with these same additions and fixes, essentially providing a console version of Sonic & Knuckles Collection. It began primarily as an alteration of the musical configuration of that game to to more closely resemble that of the original Sonic 3. Sonic 3 Complete is a hack of Sonic 3 & Knuckles.
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Additional contributions from flamewing, That One Jig, Neo, Hayate, shobiz, Tribeam, MoDule and LOst
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Searches for games in sub-folders of _magicboxĪdded support for Puyo, Shinobi and Streets of Rage gamesĭetects rings in Sonic 3D Blast special stagesĭetects Master System games with.
Sonic 3 and knuckles rom bin download zip#
zip files and gives you a warning (as it cannot read them) Infinite lives and time work in Game Gear and Master System gamesĭetects an empty _magicbox folder and gives you a warningĭetects. Rearrange hack-select menu to have sub-menusĬan make game-swap happen in alphabetical order of the ROM file namesįile names are shortened instead of going off the screen in menu New hack: getting a ring writes data into the level (Sonic 1, 2, 3 and Knuckles) Game switching in Streets of Rage 2 and 3 happens the instant you defeat an enemyīugfix: get ring to speed up works in Sonic 2, 3 and KnucklesĪdded DOWN + B + START as insta-kill shortcut. Implemented infinite lives in Shinobi III, Shadow Dancer and Streets of Rage trilogyĪdded support for Micro Machines 1, 2 and 96 Now reads messages delivered by Magic Box Communicator (network play, still in beta) UI now shows if hacks in a category are activated Improved support for Magic Box Communicator (network play, still in beta) VS Communicator can now write to specific areas in RAMĪdded functionality to delete colours when you get a ring
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Master System can accept RAM values above 0x2000 sent by Twitch usersįix but where Twitch users send 00 and it gets read as 01Īdded rewind feature (hold START + B + LEFT)Īdded support for Twitch integration in the VS Communicator Switching off "remove colours" in Twitch app resets the screen to normal Players can hold values in memory using the Twitch interfaceĪllow Twitch users to type "random" as a numberĪllow Twitch users to give single-digit values and 3-digit or 5-digit RAM locations Twitch users can use get command to peek at RAM valuesĪlert on startup about useful button functionsĪdded Lucky Dime Caper (SMS) and Castle of Illusion (SMS)Ĭolour remove effect no longer affects swap count overlay Can switch off rewind feature (is off by deafault)Īdd Ecco the Dolphin and Ecco the Tides of Time